When Can You Change Your Skill Points Again in Fallout New Vegas

The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working effectually bugs, simply may exist used to crook as well.

Utilise the backquote primal (`) while in-game (Unpaused). The backquote key

Keyboard console commands.jpg

shifts to tilde (~) on U.S. keyboards, and the not symbol (¬') on UK keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of one or just under the Escape fundamental (Esc). The key is the peak left key under escape, on non-U.S. keyboards. (Instance: §, ½ or | on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex (^) on German keyboards, ² on French keyboards, \ or | on Italian keyboards, ` on Brazilian keyboards, " on Turkish keyboards). The HUD volition disappear and y'all will get a prompt (|) in the lower left corner of the screen where you can input codes. You lot may have to change settings over to mouse if you are using a estimator-compatible Xbox controller before yous can utilize console commands. When control entry manner is enabled, the game volition interruption and the camera will freeze. If the left side of the console is not visible, i may need to edit the Fallout_default.ini file in the installation binder. Increasing the iConsoleTextXPos variable volition move the prompt farther right into the field of view.

Enter assist for the list of all console commands.

Note: The assistance command does not brandish all of the commands listed below; information technology displays a few extra debugging commands.

Player reputation and faction

Fallout: New Vegas reputations
Factions
Name ID
Boomers 000FFAE8
Alliance of Steel 0011E662
Caesar's Legion 000F43DD
Followers of the Apocalypse 00124AD1
Bang-up Khans 0011989B
Powder Gangers 001558E6
NCR 000F43DE
White Glove Society 00116F16
Towns
Proper noun ID
Freeside 00129A7A
Freeside thug 0011ACC3
Goodsprings 00104C22
Novac 00129A79
Primm 000F2406
The Strip 00118F61
  • addreputation <form id> <variable> <corporeality> – adds player reputation with faction; the value will max out at its normal maximum value of 100. The variable will determine if the corporeality is added to the player'due south fame (1) or infamy (0) with the faction.
  • removereputation <course id> <variable> <amount> – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable volition determine if the amount is subtracted from the player'due south fame (ane) or infamy (0) with the faction.
  • setreputation <form id> <variable> <corporeality> – sets player reputation with faction; the value volition max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is fix for the player'southward fame (1) or infamy (0) with the faction.
Examples:
addreputation 000ffae8 1 5 – adds v fame to the Boomers faction.
removereputation 000ffae8 0 5 – removes 5 infamy from the Boomers faction.
setreputation 000ffae8 ane 5 – sets player'southward fame with the Boomers faction to 5.
Note: If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below iv.
Notation If you increase your reputation with Caesar's Legion, while having Boone as a companion, yous will cause him to question the Courier, or simply exit.
Note y'all can only edit the Reputation in intervalls of 0-five, because you cannot skip ranks (and you would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that so its express to a maximum of 5points per command)
Fallout: New Vegas factions
Name ID
Black Mountain (mutant) 000E9480
Black Mount (nightkin) 000E9481
Boomers 000FED3F
Alliance of Steel 0001D3FE
Caesar's Legion 000EE68A
Fiends 000EF323
Followers of the Apocalypse 00117E12
Freeside Locals 0011640A
Goodsprings 00104C6E
Great Khans 000E78C5
Kings 00111484
New California Commonwealth 000A46E7
Novac 000BB9E8
Omertas 0010C6F8
Actor 0001B2A4
Pulverisation Gangers 00101F42
Vipers 0015F16E
Primm residents 000D7F56
The Strip 00140A88
Tops Casino (Chairmen) 00117508
White Glove Society 00116F10
Van Graffs 00118368
Christine Dead Money twenty00923A
Dean Dead Money xx00C4F5
Dog and God Dead Money xx00C4F6
Elijah Dead Money 2000AE28
Bonebreakers Honest Hearts twenty01172E
Expressionless Horses Honest Hearts xx00A926
Happy Trails Caravan Honest Hearts twenty009F66
Painmakers Honest Hearts xx01172F
Sorrows Honest Hearts 2000A925
Tribals Honest Hearts xx00F675
White Legs Honest Hearts xx00A4A2
Mobius Old World Blues (add-on) xx00AC6B
Remember Tank Old World Blues (add-on) xx00A936
Marked men Lonesome Road (add-on) twenty008D74
Ulysses Lonesome Road (add-on) xx003E42
Fauna factions
Creature 00000013
Deathclaw 00021474
Feral ghoul 0001C6D3
Fire gecko 0014F3F5
Nightkin 0013F893
  • removefromallfactions – removes the Courier from all factions. Also removes them from the 'Histrion' faction. Use thespian.AddToFaction 0001b2a4 one to fix. Remember to also re-add the DLC player factions: twenty00B42E for Honest Hearts, xx016154 for Former World Blues, and xx003E41 for Lonesome Road.
  • setally <class id 1> <course id 2> <variable_1> <variable_2> – sets factions allied status with each other. The variable will determine the condition of each faction to the other: 0=friend, 1=ally.
  • setenemy <form id one> <course id 2> <variable_1> <variable_2> – sets factions enemy condition with each other. The variable will decide the status of each faction to the other: 0=enemy, i=neutral.
Instance:
setally 000FED3F 00154307 1 0 – Will set Boomers centrolineal status for BoS to allies, and BoS centrolineal status for Boomers to friends.

Quest

  • resetquest <QuestID> – Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive information technology once more.
  • movetoqt – Moves the player to the current quest target.
  • showquestlog – Shows the quest log which includes everything the thespian has encountered and washed.
  • GetQuestCompleted – Checks if the current quest is complete. Returns 1 for truthful and 0 for imitation. Receiving 1.00 means the quest is complete; 0.00 means it is not.
  • sqt – Generates a listing of current quest targets.
  • completequest <QuestID> – Completes the given quest.
  • caqs – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
  • setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bewitched sections of quests rather than forcing the entire quest to get completed.
  • setobjectivedisplayed <QuestID> <Quest phase number> <Display(ane)/Remove(0)> – Sets which objective is displayed, in progress, in your quest log. Afterwards typing the stage number type i (to display) or 0 (to remove)

Inventory and detail manipulation

  • player.setweaponhealthperc <percentage> – sets currently equipped weapon's health. For example, player.setweaponhealthperc 100 would fully repair the currently equipped weapon.
  • player.additem <grade id> <amount> – become the indicated amount of the selected particular.
    • Case: role player.additem 0000000f 200 - adds 200 caps to the actor coin/inventory.
    • It is also possible to exclude the zeroes earlier the item's formID in the command line and information technology would annals as the item's ID assuming it is not from exterior of the base game.
      • Case: player.additem 8ED03 300 - adds 300 9mm round to the histrion inventory.
  • thespian.removeitem <course id> <amount> – remove the indicated corporeality of the selected item.
  • player.addnote <class id> – add indicated note.
  • histrion.removenote <course id> – remove the indicated note. If it is a physical note (such as written texts), the notation is deleted permanently unless added via panel again.
  • actor.additemhealthpercent <form id> <amount> <quality> – add item to your inventory, with a specified condition. Quality should exist given in decimal form where one.0 = 100%.
Example: histrion.additemhealthpercent 000fd771 99 .01 will add 99 Vault 3 utility jumpsuits at 1% to the thespian'due south inventory.
  • setownership <course id> – make the item owned by an actor'south course id (or player if unspecified) past mouse left-click on item and typing setownership (for instance, a chiffonier or a bed; already endemic holding will nonetheless deduct Karma)
  • clearownership - make the item unowned
  • unlock – unlock doors, safes, terminals or whatever other locked containers. You can get the unique ID of an particular by clicking on it while you have the console open, causing it to impress out on the control line, preferably after you type "unlock " and a space. Please note that the "unlock" command may not work on a very limited number of locks, safes and/or terminals. However, information technology will open annihilation that is meant to be opened directly from the door/prophylactic/container, and some more than that are game breaking, like the elevator behind Benny's room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits. If you lot jump into the pit, it drops you lot to the stairs under the Vault 21 gift shop.
  • lock <lock level> – lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty. For example, lock 0 would create a very piece of cake lock, lock 25 an easy lock, and lock 100 a very hard lock. lock 101 will make the item unpick-able (Requires Key).
  • activate <course id> - doors, switches, radios and other objects that have multiple states can have their state inverse by a specified form id, either numeric or player.
  • player.srm – Self-repair of items up to your current repair skill. Note that yous can't repair all items in i command ('A' on PC) if the total cost of the repair is more caps than yous currently have, forcing you to do repair private items until the total amount needed to repair all items in a single command is less than your total caps on hand. Regardless of the method, all caps "spent" on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.
  • setpccanusepowerarmor 1 – make power armor habiliment. If you can already wear power armor and type 0 instead of i, you lot will no longer exist able to wear information technology.
  • player.showinventory shows histrion inventory and particular ID's of all player inventory items.
  • resetinventory resets the inventory of the selected container.

Thespian manipulation

  • RewardKarma <number> - rewards specified corporeality of Karma (Use negative numbers to reduce Karma)
  • thespian.setscale <scale> – one is default, 0.one is tiny, 10 is gigantic (non recommended for indoor use - and note that this does not modify fall damage).
  • player.getav – Get the current value of Skills, S.P.E.C.I.A.Fifty. or Karma amount. Run across Fallout iii console commands for the list. These tin be modified with the modav command.
  • role player.modav <ActorValue> <value> – Add or subtract from Skills or Due south.P.E.C.I.A.L. amount. (Instance: player.modav energyweapons 25 +25 to Energy Weapons)
  • player.restoreav <ActorValue> <value> - Increases the stat by a specified value until it reaches maximum immune.
  • player.damageav <ActorValue> <value> - Reduces the stat by a specified value until it reaches minimum.
  • player.forceav <ActorValue> <value> – Set precise value of Skill or Due south.P.Due east.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. proper noun; 10 = corporeality - Skill range from (1-100), South.P.E.C.I.A.L. from (1-10) (Instance: histrion.forceav medicine 50 sets medicine level on 50)
  • player.advlevel – Levels the role player up by one level, but does not add together the Feel Points. While you proceeds all level perks, etc, you will non level again until yous have made upwardly all the points for the levels gained by this command and the experience required for the next level.
  • player.rewardxp 15000 – adds 15000 exp. Whatever levels gained will be granted immediately, one afterward the other. (Yous cannot subtract experience using player.rewardxp -n. Attempting player.modav xp -n displays the message "Thespian value 'XP' cannot exist modified in scripts or the console.")
  • showracemenu – Allows race editing, whenever.
  • showbarbermenu – Allows pilus editing.
  • shownamemenu – Allows renaming.
  • showplasticsurgeonmenu - Allows face editing.
  • showsleepwaitmenu 1 - Opens the slumber/wait menu.
  • histrion.showrecipemenu <category> - Opens the crafting card from specified category. Bivouac: 0013B2C0, Workbench: 0013B2C1, Reloading bench: 00153621, Sierra Madre vending automobile: 010103A0
  • player.addperk <course id> – requite player selected perk or trait. For list of perks, click the listing of items here.
  • player.removeperk <form id> – removes the selected perk.
  • sexchange - changes the sex of your character.
  • thespian.setav speedmult <number> - changes movement speed by percentage. Example: player.setav speedmult l cuts motion in one-half, while thespian.setav speedmult 150 increases move by half.
  • showtraitmenu – Allows the histrion to re-pick their traits.
  • player.setlevel <number> – Allows the thespian to set their level
  • role player.resethealth - restore NPC's health.
  • player.setscale <number> - 1 is default, 0.i is ultimately microscopic, 10 is gigantic (not recommended for indoor use).
  • player.agerace <number> - As long every bit the race has properly divers kid and elderberry sub-races, this will modify them accordingly. -i is child, 1 is adult, 2 is elder.
  • player.sethardcore <number> ane activates hardcore way, 0 disables it.

Actor manipulation

"Histrion" refers to a class in which non-player characters, Creatures, and "Talking Activators" belong. These work on creatures and non-player characters.

  • addperk – Select an NPC and type addperk 00031db7; this example would give the selected NPC Light Step.
  • resurrect - Revives non-histrion character and renews their inventory. This command will non undo the failure of quests.
    • resurrect 1 – Revives non-actor character without renewing their inventory. This control will not enable the completion of failed quests.
    • player.resurrect - May cause a game crash.
  • kill – Kills non-player character. Killing quest-related NPCs may lead to failed quests.
  • killall – Kills all non-invincible NPCs in the nearby expanse. Use with caution, every bit some quest-essential NPCs yous can't run into direct may too be killed. Also affects companions (rendering them "unconscious" in Casual mode but actually killing them in Hardcore).
  • tdetect - Toggles AI role player detection (Causes player to ever exist hidden).
  • rdf – resets all the dialog trees of all actors. The last resort for bugged dialogue; can aid in bugged quests or break them if used incorrectly. (i.e. choosing an respond, then resetting and choosing a different one may or may non break the quest based on such answers) Use with caution.
  • player.placeatme <form id> – Spawns Creature/Non-thespian character, static objects, and containers. They will spawn on elevation of you, and then make certain you are in an open area if you spawn a lot.

Alternatively, you tin can utilise 'placeatme' instead to spawn things at the selected object location instead of the thespian location. (useful if spawning several monsters and you don't want to be at hitting distance from them)

  • addtofaction <faction id> <X> – Makes selected non-player character a member of a specific faction. Replace X with "ane" to make the not-player graphic symbol an marry of the faction or "0" to simply make him/her friendly with information technology. Be certain to click on each graphic symbol you desire to add to the faction before inbound the command. So, for instance, to add a non-thespian character to your own character's faction as a friend, you lot would kickoff click on them and so enter addtofaction 1b2a4 0. Call up you will then need to apply the stopcombat role right afterward if the non-player grapheme was already attacking.
  • removefromfaction <faction id> – Removes non-player character from a specific faction. For instance:
  • removefromfaction 1b2a4 will remove NPC from your own Player Graphic symbol's faction. These previous two commands are useful when you demand to plough a hostile non-player character friendly in gild to talk to them/begin a quest related to them that you lot otherwise couldn't beginning. Add together them to your faction, talk to them and consummate their quest. And so remove them from your faction and they will return to being hostile.
  • tcai – Toggle all not-player grapheme combat AI (non-role player character doesn't fight)
  • tai – Toggle all or selected non-player character AI (disables AI processing)
  • OpenTeammateContainer 1 – Will open up their inventory, as though they were a companion, for the transfer of inventory items.
  • SetRestrained 1 – Volition cause an actor to stand in identify, not engaging in combat or carrying out AI packages.
  • PlayIdle <X> – Plays an idle, where Ten is the idle'south EditorID cord (non the FormID). The number of EditorIDs are besides numerous to list here.
  • PushActorAway <X> <Y> – Causes some other actor (variable Ten, an Actor reference formID) to get into a ragdoll state and gets propelled away at a force of Y, away from the calling reference (selectable by clicking on a ref in panel mode or by using the 'prid' command)
  • setscale <number> - similar histrion.setscale merely works on NPCs instead.
  • agerace <number> - like actor.agerace merely works on NPCs instead.
  • matchrace <course id> - changes the currently selected npc's race to the specified form ID belonging to another NPC.
  • getbaseobject - prints a reference'southward EditorID, useful for commands that require Form ID without having to refer to a wiki to notice it.

Display manipulation and debugging

  • tfc <X> – Toggle Free Camera (where X is an optional variable in which a value of 1 will freeze all in the scene except any running scripts)
  • fov - Sets the viewmodel FOV to the maximum, assuasive for total view of whatsoever weapon while in First Person perspective.
  • fov <X> - Set Field of View. fov 40 - narrow, fov 90 - wide bending lens. fov 75 is the default value.
  • sgtm <Ten> – Gear up global time speed, where X is the multiplier (IE: normal: ane, half speed: 0.five)
  • sucsm <X> – Set UFO cam motility speed (IE: freecam speed), where Ten is a multiplier
  • tlb – Toggle Light Brite (disables lighting and shadowing; all materials at total brightness; normal bump shading won't part)
  • tcl – No clipping mode, allows for free movement, platonic when being stuck
  • tmm <1/0> – Show/hibernate all map markers (additionally: 'tmm ane 0 1' will prove all map markers without discovering them and without being able to fast travel to them.)
  • tdt – Toggle debug display
  • tlv – Toggle leaves
  • tg – Toggle grass
  • tp – Toggle view of projectiles and spawns
  • tfow – Toggle fog of war on local map
  • tgm – Toggle god mode (infinite health, unlimited armament, no need to reload, able to carry unlimited items)
  • tdm – Toggle demigod manner (infinite health, limited ammunition, need to reload, able to carry unlimited items)
  • EnablePlayerControls – Enables player controls (when disabled past quasi-cutscenes)
  • disable – Removes the selected object from the game (can be undone past typing "enable" while the object is still selected. Bully for removing glitching objects.
  • enable – Used for enabling previously disabled objects. (Object still needs to exist selected, as you cannot reselect an object that no longer exists.)
  • markfordelete - Flags the object for deletion. On next cell loading the object will be removed.
  • zap - Immediately deletes an object from the game.
  • movetoqt – Instantly shifts you to the quest target or next optional quest spot.
  • coc <prison cell proper noun> – Strength fast travel to town/area (Example: coc Jacobstown)
  • tcg – Toggle Standoff Geometry Visibility, useful for locating items that were lost or dropped by accident
  • twf – Toggle Wireframe
  • tm – Toggle HUD
  • tvl - Toggle VATS lights

Searching for items and objects

  • search <term> <form type (optional)> – search for a specific item or object containing said query. The variable will make up one's mind what kind of things the panel returns.
Examples:
search "service burglarize" will show all results that include the words 'service burglarize' in the console.
search gun perk volition show just perks that include the word 'gun,' such as Run n' Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would render all weapons that include the string 'gun.'
search primm will bear witness all results for objects and items including the discussion 'primm' in their name.

Miscellaneous

  • incrementscriptedchallenge <form id> - Increments the electric current value of a challenge by one, does non work with all challenges. Run across Fallout: New Vegas challenges for challenge grade IDs.

Notes

  • The coc command doesn't piece of work for all locations in the game; it's besides fairly heavy on lower-end systems and can freeze the game.
  • Several Fallout iii console commands remain the same, eastward.g. role player.modav carryweight. Refer to these commands hither.
  • Most commands are the same in Fallout 3 and New Vegas considering both games use the same engine.
  • Using console commands in the Steam version of the game will disable achievements. Simply opening the console will not disable them. To re-enable them, one must get out the game and relaunch it.
  • Fallout: New Vegas contains much legacy content left over from Fallout 3 that may only exist acquired through use of console commands.

Bugs

  • Sometimes, when changing your reputation while bearded and *after* having attacked a certain faction, they may be hostile even though your reputation with them has inverse from bad to skilful. However, this is a constancy error and maybe rectified after spending plenty time away from said faction while out of gainsay. (Test in 21 different ways).[verified]
  • If you lot cannot pull upwards the console, bank check Control Panel – Device Manager – Keyboards for Microsoft dwelling MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter console mode. Also works for Fallout three. [verified]
  • The coc command, when used for sure locations, will drop yous into a blackness pit. Tin exist fixed by reloading the game or fast traveling somewhere else. Also using the tcl command to leave. [verified]
  • Sometimes, when using the console command, your followers' apparel or weapons will reset to their original state, therefore losing the "special" equipped items. The inventory will not be changed if the follower was non wearing or using the item. [verified]
  • When returning to your player view after using the 'tfc' control, the 1st Person model of weapons will be farther out than usual i.e. you may be able to see the stock of the weapon. This can be fixed by completely exiting the game (not just reloading the save), and so restarting it. [verified]
  • When using the 'movetoqt' or 'coc' control from within a Strip casino, y'all may lose the weapons you had taken from you. This can be fixed by returning to an earlier save.[verified]
  • If you utilise the 'movetoqt' or 'coc' command from within a Strip casino and lose your weapons, upon returning to the casino, you may non be able to movement. This can merely be stock-still by exiting and restarting the game. [verified]
    • Another choice may exist to enter the command "enableplayercontrols" so that you can movement and too have weapons returned upon exiting the casino.

Technical information

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Source: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_console_commands

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